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Escape the Virus

Escape the Virus

A Roblox experience owned by Biohazard Hunters.

ObbyENsurvivalobstacle avoidancepet collection

Escape the Virus is an obby experience created on 2026-05-11. It has recorded 1,844,030 lifetime visits and 72,326 favorites. The game holds a 92% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

The Virus is spreading and your only chance is to ESCAPE! 🦠🏃 🧬 Run from the infection and reach the finish before the virus catches you! ⚠️ Train your speed and dodge dangerous obstacles to survive longer! 🏆 Collect pets to boost your speed and unlock new zones with wins! 👍 Support us by Liking ⭐ and Favoriting ❤️ the game!

Last updated by the developer 17 Jun 2026, 08:52 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
1,844,030
lifetime visits
92%
liked (9,406 👍 / 767 👎)
72,306
favourites (39.2 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cosmic Trail
2,999 R$
Radioactive Trail
1,499 R$
Flash Trail
999 R$
Tech Trail
599 R$
VIP
399 R$
Fire Trail
399 R$
x64 Speed
299 R$
Double Win
299 R$
Pets King
249 R$
Light Trail
199 R$
Rainbow Trail
119 R$
Fast Hatch
69 R$
Red Trail
59 R$
Blue Trail
39 R$
Green Trail
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5292no change
14 Aug 2026, 10:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.