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Slap a Lucky Block!

Slap a Lucky Block!

A Roblox experience owned by sixtyStudios.

SimulatorENlucky blocksurvivaltycoon

Description (written by the developer; not a statement by this register)

Slap a Lucky Block! 😎 🍀 Slap the Lucky Block & roll a brainrot 🌊 Survive the tsunami that you've triggered! 👷 Place the collected brainrot on your plot to earn money! 💪 Buy weights and train your arms to slap further! 👟 Running too slow? Upgrade your Speed to survive the tsunami! 🤩 Thank you for playing! Like and favorite if you enjoy the game!

Last updated by the developer 15 Jun 2026, 03:42 UTC.

19
playing (measured 10 Aug 2026, 17:15 UTC)
463,378
lifetime visits
92%
liked (574 👍 / 48 👎)
1,010
favourites (2.2 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1518first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
199 R$
2x Power
149 R$
2x Speed
149 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome239,817 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:4692no change
24 Aug 2026, 22:0392-1
14 Aug 2026, 22:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.