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Sneaky Mice 🧀

Sneaky Mice 🧀

A Roblox experience owned by Darkout Official.

Social & hangoutENcat and mouseasymmetric multiplayerstealth

Description (written by the developer; not a statement by this register)

One buff cat vs dozens of mice, can the cat stop them from stealing all the cheese? or will he manage to protect the cheese 🎮 How to Play Guard: Catch all of the mice or protect the cheese until the timer runs out! Mouse: Steal cheese, bring it to a hole, and don't get caught!

Last updated by the developer 25 Jul 2026, 19:14 UTC.

0
playing (measured 11 Aug 2026, 00:04 UTC)
73,044
lifetime visits
75%
liked (228 👍 / 76 👎)
603
favourites (8.3 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cheese
359 R$
V.I.P
329 R$
2x XP
79 R$
2x Map Vote
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Just Getting Started · welcome28,450 · 0.00% win
Sweet Taste · other20,604 · 0.00% win
Law & Order · other11,602 · 0.00% win
Smooth Criminal · other2,436 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked14 September 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 19:3775no change
14 Sept 2026, 15:5075no change
15 Aug 2026, 14:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.