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[DEMO] Abyssal Incremental

[DEMO] Abyssal Incremental

A Roblox experience owned by Buh Deez.

SimulatorENincrementalminingupgrade trees

Description (written by the developer; not a statement by this register)

🔴 Game is in a demo-state, data is prone to being reset with updates! 🔴 One day, you're life as a humble miner comes to an abrupt halt. On your journey down, the floor beneath you suddenly vanishes, and you fall for what feels like hours... days even. When you finally stop falling, you do everything in your power to make it back. ⬆️ Complex upgrades with multiple currencies! 👥Your friends have disappeared, find them once again! ✨Build a new universe from scratch! Mainly inspired by Grass Cutting Incremental by LethalDolphin, and the multitude of upgrade trees on roblox! 👍 Credits are listed in game, but big thank you to SeenVerge for asset developement!

Last updated by the developer 11 Jul 2026, 02:55 UTC.

0
playing (measured 11 Aug 2026, 18:37 UTC)
677
lifetime visits
87%
liked (901 👍 / 136 👎)
2,296
favourites (3391.4 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Abyssal King
1,499 R$
Light Prodigy
749 R$
Double Anomalies
699 R$
Void Servant
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the game! · welcome73,381 · 76.7% win
Big Bang · progression43,233 · 56.6% win
Quarkify · collection17,486 · 24.4% win
Elemental · progression2,221 · 15.5% win
Condense · other1,151 · 8.2% win
Radioactive · other452 · 5.5% win
Played the demo · welcome445 · 0.00% win
Beat the demo! · progression316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86969120 August 2026 — 96 % liked9 September 2026 — 94 % liked19 September 2026 — 86 % liked30 September 2026 — 87 % liked10 October 2026 — 88 % liked20 October 2026 — 87 % liked8720 August 202620 October 2026
6 measurements spanning 61 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 05:0687-1
10 Oct 2026, 04:3688+1
30 Sept 2026, 04:0287+1
19 Sept 2026, 19:4686-8
9 Sept 2026, 19:4694-2
20 Aug 2026, 14:0196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.