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[RELEASE⏰🌤] Untitled summON (ALPHA)

[RELEASE⏰🌤] Untitled summON (ALPHA)

A Roblox experience owned by Bear_Games_(Officially).

SurvivalENmonster summoningsurvivalfan project

Description (written by the developer; not a statement by this register)

SummON. How to play: Stand in the portal that is available to you in terms of difficulty, summon a monster, survive by finding all the quests.Summon it again.Again.Again and again.Get cash by spending it on items in the round or on classes and keys in the lobby. Credits - Cheedaman - Original bear owner Jacobis - Creator of original summon game Knack555555 - Scripts , maps , system of the place Daku - Helper of maps , helper of bears , GUI creator RMan - Creator of half of the skins for bears This is a project for the games : THE SUMMON GAME & Bear (ALPHA) This game is a fan project for SUMMON GAME from Jacobis , and the original bear franchise and games like Bear alpha and bear star by Cheedaman. Cheedaman and Jacobis , please , dont ban or strike this project. We worked hard on this project, making it without ready-made toolbox scripting systems or kits THE GAME IS IN THE BETA STAGE, IT IS NOT FINISHED, THERE WILL BE REMAKES OF CARDS, UPDS , POSSIBLY NEW MODES, AND SO ON...

Last updated by the developer 16 Jun 2026, 11:52 UTC.

0
playing (measured 30 Aug 2026, 04:07 UTC)
298
lifetime visits
54%
liked (7 👍 / 6 👎)
6
favourites (20.1 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 04:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

DOM_#GO^_O · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.