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[⚛] The Elemental Tree ~ Rewritten

[⚛] The Elemental Tree ~ Rewritten

A Roblox experience owned by Project.Element.

TycoonENperiodic tableincrementallayer-based

Description (written by the developer; not a statement by this register)

An upgrade tree based on periodic table. Each element represents a layer (118 layers in total planned) This is an active and slow-paced game Be aware of lack automation in first hour!! ⚠THIS GAME IS UNFINISHED AND MAY CONTAIN BUGS! ANY FOUNDED BUG REPORT TO SERVER⚠ ⚠THIS GAME ONLY SAVES IN PRIVATE SERVERS, PUBLIC SERVERS NEVER SAVE!⚠ Credits: - TUUT:T ~ @Gui_Ducks - GammaNum ~ @Valkzius - Also other incremental games features that has been used here Game made by Project Element (Owned by @ariichanXD) tags: incremental, upgrade tree, element, layer, multiplayer, prestige, ngu Original (broken): https://www.roblox.com/games/16263390109/The-Elemental-Tree

Last updated by the developer 10 Aug 2026, 13:01 UTC.

57
playing (measured 11 Aug 2026, 04:02 UTC)
92,367
lifetime visits
68%
liked (431 👍 / 204 👎)
1,565
favourites (16.9 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:0232first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hello · welcome38,051 · 68.4% win
Helium · other21,570 · 35.7% win
Lithium · other11,758 · 24.5% win
Be/B/C · other6,986 · 11.9% win
Nitrogen · other5,132 · 11.2% win
Pre-v2.0 Update Player · other3,357 · 4.5% win
Oxygen · other3,316 · 8.9% win
Fluorine · other3,161 · 6.7% win
Neon · other1,616 · 3.0% win
Sodium · other296 · 0.00% win
Magnesium · other196 · 0.00% win
marisa kirisame quqra.png · other1 · 0.00% win
Phosphorus · other0 · 0.00% win
Aluminium · other0 · 0.00% win
Silicon · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67716915 August 2026 — 69 % liked25 August 2026 — 71 % liked4 September 2026 — 69 % liked14 September 2026 — 67 % liked24 September 2026 — 67 % liked4 October 2026 — 67 % liked14 October 2026 — 68 % liked24 October 2026 — 68 % liked6815 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 16:5168no change
14 Oct 2026, 16:5068+1
4 Oct 2026, 16:4967no change
24 Sept 2026, 16:4867no change
14 Sept 2026, 14:0767-2
4 Sept 2026, 14:0769-2
25 Aug 2026, 14:0671+2
15 Aug 2026, 14:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.