Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Wheelchair Obby

Wheelchair Obby

A Roblox experience owned by Kolco Razvlekalovka.

ObbyENparkourspeedrunwheelchair

Description (written by the developer; not a statement by this register)

♿ Beat the Obby in Your Powerful Wheelchair! 🏁 Roll, jump, and race through fun parkour stages! ⏰ Compete on Speedrun Leaderboards and prove you’re the ultimate wheelchair parkour champion. 💖 Thank you to all our amazing players for your continued support! Tags: Obby, Wheelchair, Wheelchair Obby, Obstacle Course, Fun, Parkour, Race, Speedrun

Last updated by the developer 14 Jul 2026, 21:26 UTC.

1
playing (measured 10 Aug 2026, 17:35 UTC)
73,091
lifetime visits
51%
liked (44 👍 / 43 👎)
675
favourites (9.2 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Worlds Unlocked
299 R$
Infinite Fly
249 R$
Teleport Gun
199 R$
Double Diamonds
199 R$
Double Jump
139 R$
Gravity Coil
99 R$
Fast Respawn
99 R$
Disable Pop Ups
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete World 1 · progression12,385 · 58.0% win
Complete World 2 · progression2,892 · 21.4% win
Complete World 3 · progression1,148 · 9.2% win
Complete World 4 · progression586 · 0.00% win
Complete World 5 · progression314 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.515 August 2026 — 52 % liked4 September 2026 — 51 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 15:4951-1
15 Aug 2026, 14:0752first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.