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Aura Masters: Reign of Souls

Aura Masters: Reign of Souls

A Roblox experience owned by ZenZi Studios.

Fighting & PvPENcombataura collectionpvp

Description (written by the developer; not a statement by this register)

⭐ Join our community server to stay up to date with news, updates, and exclusive reward codes! ⭐ Use code: RELEASE! Only the strongest aura wielders reach the top ranks Master your soul manifestation, outplay every fighter, and gain many different Auras! Become the Aura Master 💻 PC Support ━━━━━━━━━━ PC CONTROLS ━━━━━━━━━━ [E] — Equip / Unequip Weapon [M1] — Attack [M2] — Cancel Attack [F] — Block [Q] — Dash [R] — Ability

Last updated by the developer 18 Jun 2026, 16:13 UTC.

0
playing (measured 22 Aug 2026, 16:39 UTC)
8,924
lifetime visits
73%
liked (19 👍 / 7 👎)
54
favourites (6.1 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 16:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
4,999 R$
2X Souls
799 R$
VIP
399 R$
6+ Slots Inventory {Pre-Order}
49 R$
Death Effects {Pre-Order}
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Owner · social128 · 0.00% win
Gain 250 Souls! · progression6 · 0.00% win
Gain 500 Souls! · progression5 · 0.00% win
Gain 1000 Souls!1 · 0.00% win
Gain 8000 Souls!0 · 0.00% win
Gain 3000 Souls!0 · 0.00% win
Easter Egg0 · 0.00% win
Gain 10000 Souls!0 · 0.00% win
Gain 5000 Souls!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.