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Mall Chaos Tycoon πŸ›’

Mall Chaos Tycoon πŸ›’

A Roblox experience owned by NerdHerd Studios.

TycoonENtycoonmanagementmall

Description (written by the developer; not a statement by this register)

Run your own shop in a chaotic mall! Stock shelves, collect crates, hire workers, upgrade your store, catch sneaky thieves, and survive random mall events. Start with a tiny shop and grow it into the richest store in the mall. The more you upgrade, the more customers you attract β€” but more customers means more chaos to manage. πŸ›οΈ Build and upgrade your shop πŸ“¦ Restock shelves with crates πŸ‘· Hire workers to help run your store 🚨 Catch thieves with security ⚑ Survive random mall events πŸ’° Earn cash and climb the leaderboard

Last updated by the developer 16 Aug 2026, 16:42 UTC.

0
playing (measured 23 Aug 2026, 08:15 UTC)
926
lifetime visits
75%
liked (3 πŸ‘ / 1 πŸ‘Ž)
8
favourites (8.6 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Helper Bot
129 R$
Customer Magnet
129 R$
Bigger Shelves
99 R$
Fast Staff
99 R$
Stock Backpack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grand Opening Β· collection561 Β· 0.00% win
First $10K Β· collection86 Β· 0.00% win
Mega Mall Tier Β· progression4 Β· 0.00% win
Reborn Retailer Β· progression2 Β· 0.00% win
Hoarder Β· collection2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.