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🚌 Tayo Bus Simulator [NEW]

🚌 Tayo Bus Simulator [NEW]

A Roblox experience owned by Iconix & Freeground.

SimulatorENTayo the Little BusVehicle DrivingUpgrade Mechanics

Tayo Bus Simulator [NEW] is a simulator experience created on 2026-05-12. It currently has 153 players and 3,080,119 lifetime visits. The game holds 5,976 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

🚌 Welcome to Tayo Bus Simulator! Drive Tayo around the city, pick up passengers, and earn coins. Use your coins to upgrade your bus with new colors, wheels, lights, and more. Unlock new vehicles and become the best bus driver in the city! UPDATE 3 : Pat the police car and the speedster chase missions have been added! COMING SOON: Alice the ambulance and paramedic missions. ⭐ 5,000 Likes = exclusive UGC item 🔨 BETA: The game is still growing. Tell us what you want added next!

Last updated by the developer 30 Jul 2026, 19:33 UTC.

57
playing (measured 21 Aug 2026, 20:54 UTC)
3,154,693
lifetime visits
84%
liked (1,088 👍 / 211 👎)
6,332
favourites (2.0 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

571038010 August 2026 — 103 players21 August 2026 — 57 players10 August 202621 August 2026
2 measurements spanning 11 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–110 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5457-46
10 Aug 2026, 19:45103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
69 R$
Coin Rush
39 R$
Nitro Reserve
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Route Complete! · progression57,597 · 9.1% win
Drop-Off Pro · other9,372 · 1.8% win
Drop-Off Legend · other2,352 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked21 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0184no change
21 Aug 2026, 20:5484no change
14 Aug 2026, 06:0084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.