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⛏️ Cave Incremental [RELEASE]

⛏️ Cave Incremental [RELEASE]

A Roblox experience owned by SyncPlay Games.

TycoonENincrementalminingisland-building

Description (written by the developer; not a statement by this register)

🪨 CAVE INCREMENTAL 🪨 🌴 UPDATE 1.5.0🌴 -New features: Weather events and Aura shop -Added New Upgrades (51-55) -Performance improvements and QoL Start deep underground with nothing but a tiny cave and a dream... then mine, collect, and grow your world into a massive island paradise! ☀️ ⛏️ Collect Rocks 💰 Earn Currency 🔁 Rebirth for Huge Multipliers 🌍 Unlock the Outside World 🌴 Expand Your Island ✨ Discover New Areas & Upgrades Can you go from a lonely cave miner to the ruler of a giant island empire? 👀 👍 Like + Favorite to support the game! More updates coming soon...

Last updated by the developer 16 Jun 2026, 05:41 UTC.

0
playing (measured 10 Aug 2026, 20:07 UTC)
41,420
lifetime visits
68%
liked (184 👍 / 87 👎)
390
favourites (9.4 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA RANGE
999 R$
VIP
649 R$
PRO Bundle
399 R$
x2 Rocks
59 R$
More Walkspeed
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Cave Incremental · welcome21,007 · 0.00% win
Rebirth · progression9,597 · 0.00% win
Prestige · progression6,284 · 0.00% win
top 100 collecters · collection431 · 0.00% win
1M Collects · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.