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Anime Bomb Tag

Anime Bomb Tag

A Roblox experience owned by Sakaduru Studios.

MinigamesENanimetaggacha

Description (written by the developer; not a statement by this register)

💣 ANIME BOMB TAG! The bomb is ticking. Pass it or explode! 🏃 Run from the bomb carrier! ⚡ Tag someone before time runs out! 🎮 Use your character's powers to escape or chase! 🏆 Last player standing wins! ✨ Summon iconic anime characters and unlock unique powers! 💎 Spin crates to collect warriors from your favorite universes! 🔥 Level up your collection and dominate every round! 👥 Up to 16 players per match! 🎯 Every round is chaos — no two games are the same! ⭐ Like the game if you enjoy it! 🔔 Follow for updates and new characters!

Last updated by the developer 7 Aug 2026, 17:11 UTC.

0
playing (measured 13 Aug 2026, 02:51 UTC)
27,654
lifetime visits
47%
liked (34 👍 / 38 👎)
130
favourites (4.7 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X SUMMON LUCK
210 R$
2x Coins
120 R$
VIP
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

475249.516 August 2026 — 52 % liked26 August 2026 — 51 % liked5 September 2026 — 48 % liked25 September 2026 — 47 % liked16 August 202625 September 2026
4 measurements spanning 40 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 06:5047-1
5 Sept 2026, 05:3048-3
26 Aug 2026, 05:2251-1
16 Aug 2026, 05:2152first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.