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AFTEREVER [ALPHA]

AFTEREVER [ALPHA]

A Roblox experience owned by STUDIO OZ.

AdventureENpixel-artrogueliteaction-combat

Description (written by the developer; not a statement by this register)

AFTEREVER [ALPHA] What comes after forever? The world did not end. It began repeating. Enter the Refrain, a fractured reality that reshapes itself with every run. Survive shifting biomes, combine spells and relics, and face the beings that hold these broken worlds together. Pixel-art action combat Spells, relics, and evolving builds Shifting biomes and boss encounters Space - Dash CODE: LAUNCH AFTEREVER is currently in active development. Visuals, systems, balance, and content will continue to evolve. Beyond eternal dawn. Beyond endless dusk.

Last updated by the developer 22 Aug 2026, 05:37 UTC.

0
playing (measured 23 Aug 2026, 03:30 UTC)
475
lifetime visits
92%
liked (22 👍 / 2 👎)
10
favourites (21.1 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donates
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AlphaTester · welcome194 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.523 August 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 92 % liked23 August 202622 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 03:3392+1
12 Sept 2026, 03:3291no change
23 Aug 2026, 03:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.