AFTEREVER [ALPHA]
A Roblox experience owned by Zephirix Studio.
AdventureENpixel-artrogueliteaction-combat
Description (written by the developer; not a statement by this register)
AFTEREVER [ALPHA] What comes after forever? The world did not end. It began repeating. Enter the Refrain, a fractured reality that reshapes itself with every run. Survive shifting biomes, combine spells and relics, and face the beings that hold these broken worlds together. Pixel-art action combat Spells, relics, and evolving builds Shifting biomes and boss encounters Space - Dash CODE: LAUNCH AFTEREVER is currently in active development. Visuals, systems, balance, and content will continue to evolve. Beyond eternal dawn. Beyond endless dusk.
Last updated by the developer 22 Aug 2026, 05:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 03:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.