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Crazy Wild Donations

Crazy Wild Donations

A Roblox experience owned by Mooncat..

TycoonENbooth simulationdonation mechaniceconomy simulation

Description (written by the developer; not a statement by this register)

💸 Welcome to Crazy Wild Donations 💸 This is the game were you can Create your own booth and sell your gamepasses or shirts to start earning Robux in the Donations Game! Or donate to others and help them grow! 💸 💸 Start from 0 and rise to the top! 🎟️ Your gamepasses & shirts will automatically show on your booth! 💎 Earn gems by playing and unlock cool cosmetics! 🎨 Customize your booth with props, skins 🔥 Events, giveaways, and donation effects happening daily! 👍 Like and favorite the game to support updates! 👉 Check your pending Robux: https://www.roblox.com/transactions 👉 Join the group to be Member: https://www.roblox.com/communities/380952124/Mooncat#!/about

Last updated by the developer 1 Jun 2026, 10:34 UTC.

0
playing (measured 13 Aug 2026, 22:01 UTC)
842
lifetime visits
94%
liked (17 👍 / 1 👎)
10
favourites (11.9 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun
550 R$
Admin Commands
250 R$
Invisible Remote
100 R$
Hammer
25 R$
Donation Sign
20 R$
Text Color
10 R$
VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome77 · 0.00% win
Met Creator · other6 · 0.00% win
Winner · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.