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Unleash PHONK AURA for Brainrots!

Unleash PHONK AURA for Brainrots!

A Roblox experience owned by Brainforge Studios.

TycoonENaura farmingphonk musicidle/clicker mechanics

Unleash PHONK AURA for Brainrots! is a tycoon experience created on 2026-05-13. It has recorded 3,383,078 lifetime visits and 234,135 favorites. Currently, 230 players are active. The title holds a 90% like percentage. The description highlights aura farming, cash collection, and offline earnings mechanics within the genre.

Description (written by the developer; not a statement by this register)

Welcome to Unleash PHONK AURA for Brainrots!🔥 Unleash PHONK AURA, AURAFARM, make MONEY, and BREAK THROUGH to become the ONE ABOVE ALL. ✨ Crazy aura VFX 🤑 Collect and upgrade brainrots for CASH 🚀 Cannons and SPEED 🎵 The BEST phonk music 💤 Your brainrots make CASH offline! The more Aura you farm, the stronger you get. Aurafarm at the top. We do not own any of the music in the game, all credits go to the song artists. Do not use exploits, our anti-exploit security system WILL find you and ban you. ⭐UPDATE: - 10 New auras!🔥 - 3 New Worlds! 🌎 - Bug Fixes! 🐛 - Performance Optimizations! 💻 ⭐MORE Updates coming soon!! 🤩Thanks for playing! If you enjoyed, please like and follow our group!

Last updated by the developer 17 Aug 2026, 17:29 UTC.

77
playing (measured 21 Aug 2026, 20:54 UTC)
3,456,032
lifetime visits
89%
liked (1,302 👍 / 154 👎)
234,135
favourites (67.7 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7751529610 August 2026 — 515 players21 August 2026 — 77 players10 August 202621 August 2026
2 measurements spanning 11 days, net -438. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11–581 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5477-438
10 Aug 2026, 16:00515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All-Access Pack
899 R$
MVP+
599 R$
Big Slot 3!
199 R$
MVP
199 R$
Big Slot 2!
149 R$
VIP
99 R$
Permanent 2x Aura
99 R$
Permanent 2x Cash
99 R$
Big Slot 1!
99 R$
Auto Collect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Upgrade your base! · other1,325,998
Finish the Tutorial! · welcome1,251,676
First Rebirth! · progression518,508
Teleport to a new world! · progression198,745

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked21 August 2026 — 89 % liked14 August 202621 August 2026
2 measurements spanning 8 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5489-1
14 Aug 2026, 05:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.