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🛒Shopping Mayhem X

🛒Shopping Mayhem X

A Roblox experience owned by Pot4to Studio.

SimulatorENShopping SimulatorEconomy ManagementPet Collection

Description (written by the developer; not a statement by this register)

🎉 Welcome to Shopping Mayhem X! 📋 How to Play: 📦 Collect Items 💸 Sell for Coins 🛒 Buy Bigger Shopping Carts 📈 Upgrade Your Stats 🥚 Hatch Eggs & Collect Pets 🏆 Climb the Leaderboards! 💎 +25% Coins and Gems Boost on Weekends! 👍 Enjoying the game? ⭐️ Leave a Like and Favorite to Support future Updates! 🔍Tags: Shopping Simulator, Simulator

Last updated by the developer 9 Aug 2026, 21:55 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
23,479
lifetime visits
79%
liked (26 👍 / 7 👎)
676
favourites (28.8 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

~ GOLDEN Cart ~
999 R$
~ VIP Pass ~
599 R$
~ More Pets ~
499 R$
~ More Pets ~
399 R$
~ 2x Gems ~
299 R$
~ +100 Pet Storage ~
249 R$
~ 2x Coins ~
249 R$
~ +10 Hatch Slot ~
249 R$
~ +3 Hatch Slot ~
129 R$
~ +30 Pet Storage ~
99 R$
~ Bigger Ring Size ~
99 R$
~ Auto Play ~
29 R$
~ Starter Pack ~
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋Welcome · welcome19,671 · 66.7% win
📈First Upgrade · progression4,387 · 66.7% win
🎉Shopping Begins · welcome1,943 · 66.7% win
💫Meet the Owner · other52 · 0.00% win
🌎Here We Go! · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.