Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Kingdom Architect Tycoon

Kingdom Architect Tycoon

A Roblox experience owned by Finite Works.

TycoonENmedievalcity-buildingoffline-progress

Kingdom Architect Tycoon is a tycoon experience created on 2026-05-13. It records 858 concurrent players and 9,687,552 lifetime visits. The title holds 113,538 favorites and maintains a 94% like percentage. The game allows players to build medieval structures and earn offline rewards.

Description (written by the developer; not a statement by this register)

🏰 Kingdom Architect Build your own medieval kingdom, earn money from your buildings, and keep growing even while you are offline! Start with a small village and expand into a massive fantasy castle city. Place houses, markets, roads, towers, walls, gardens, terrain, water, trees, and decorations to design your dream kingdom your way. Every building helps your kingdom progress. Collect payouts, unlock new structures, buy more land, and keep upgrading your city into a beautiful empire. ⏳ Offline Growth: Your kingdom builds offline, so come back often to collect rewards and continue expanding! ✨ Features: 🏡 Build and customize your own medieval village 🏰 Expand into a huge castle kingdom 💰 Collect money from buildings ⏳ Progress while offline 🌳 Decorate with paths, terrain, water, trees, and details ⚒️ Unlock new buildings and upgrades 🌙 Explore during day and night 👑 Design the ultimate fantasy empire

Last updated by the developer 27 Oct 2026, 06:49 UTC.

831
playing (measured 27 Oct 2026, 09:50 UTC)
10,069,368
lifetime visits
94%
liked (24,320 👍 / 1,662 👎)
120,672
favourites (12.0 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4374,0682,252.58316 October 202627 October 2026
500 measurements spanning 21 days, net -3,237. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 09:50831+110
27 Oct 2026, 08:50721-6
27 Oct 2026, 07:50727-12
27 Oct 2026, 06:50739+135
27 Oct 2026, 05:50604+95
27 Oct 2026, 04:50509-42
27 Oct 2026, 03:50551+16
27 Oct 2026, 02:50535-8
27 Oct 2026, 01:50543+4
27 Oct 2026, 00:50539+38
26 Oct 2026, 23:50501-49
26 Oct 2026, 22:50550-81
26 Oct 2026, 21:50631-86
26 Oct 2026, 20:50717-56
26 Oct 2026, 19:50773-56
26 Oct 2026, 18:50829-89
26 Oct 2026, 17:50918-102
26 Oct 2026, 16:501,020-100
26 Oct 2026, 15:501,120+27
26 Oct 2026, 14:501,093first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
2,999 R$
Remove Build Times
1,999 R$
2x Timer Speeds
799 R$
Precision Build Mode
399 R$
Land Expansion
399 R$
2x Money
399 R$
Auto Collect
299 R$
Increase Build Height
149 R$
Color Changer
99 R$
2X Move Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Star · progression445,453 · 16.7% win
2 Stars · progression291,725 · 12.7% win
3 Stars · progression205,140 · 10.0% win
Kingdom Architect Tycoon · welcome154,953 · 100.0% win
4 Stars · other146,152 · 7.7% win
5 Stars · other103,004 · 5.8% win
Place 50 Buildings · progression88,554 · 57.3% win
Place 500 Buildings · collection52,077 · 31.4% win
Place 1,000 Buildings · collection38,226 · 23.8% win
Place 5,000 Buildings · collection4,069 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

92949314 August 202627 October 2026
1593 measurements spanning 74 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1593
Measured (UTC)% likedChange
27 Oct 2026, 09:5094no change
27 Oct 2026, 08:5094no change
27 Oct 2026, 07:5094no change
27 Oct 2026, 06:5094no change
27 Oct 2026, 05:5094no change
27 Oct 2026, 04:5094no change
27 Oct 2026, 03:5094no change
27 Oct 2026, 02:5094no change
27 Oct 2026, 01:5094no change
27 Oct 2026, 00:5094no change
26 Oct 2026, 23:5094no change
26 Oct 2026, 22:5094no change
26 Oct 2026, 21:5094no change
26 Oct 2026, 20:5094no change
26 Oct 2026, 19:5094no change
26 Oct 2026, 18:5094no change
26 Oct 2026, 17:5094no change
26 Oct 2026, 16:5094no change
26 Oct 2026, 15:5094no change
26 Oct 2026, 14:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.