Kingdom Architect Tycoon
A Roblox experience owned by Finite Works.
TycoonENmedievalcity-buildingoffline-progress
Kingdom Architect Tycoon is a tycoon experience created on 2026-05-13. It has 3,696,324 lifetime visits and 50,919 favorites. Currently, 1,197 players are active. The experience holds a 92% like percentage. The description details building medieval kingdoms with offline growth mechanics.
Description (written by the developer; not a statement by this register)
🏰 Kingdom Architect Build your own medieval kingdom, earn money from your buildings, and keep growing even while you are offline! Start with a small village and expand into a massive fantasy castle city. Place houses, markets, roads, towers, walls, gardens, terrain, water, trees, and decorations to design your dream kingdom your way. Every building helps your kingdom progress. Collect payouts, unlock new structures, buy more land, and keep upgrading your city into a beautiful empire. ⏳ Offline Growth: Your kingdom builds offline, so come back often to collect rewards and continue expanding! ✨ Features: 🏡 Build and customize your own medieval village 🏰 Expand into a huge castle kingdom 💰 Collect money from buildings ⏳ Progress while offline 🌳 Decorate with paths, terrain, water, trees, and details ⚒️ Unlock new buildings and upgrades 🌙 Explore during day and night 👑 Design the ultimate fantasy empire
Last updated by the developer 24 Aug 2026, 06:33 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 11:50 | 1,295 | +43 |
| 24 Aug 2026, 10:50 | 1,252 | +179 |
| 24 Aug 2026, 09:50 | 1,073 | +134 |
| 24 Aug 2026, 08:50 | 939 | +116 |
| 24 Aug 2026, 07:50 | 823 | +87 |
| 24 Aug 2026, 06:50 | 736 | +56 |
| 24 Aug 2026, 05:50 | 680 | -46 |
| 24 Aug 2026, 04:50 | 726 | -28 |
| 24 Aug 2026, 03:50 | 754 | -39 |
| 24 Aug 2026, 02:50 | 793 | -77 |
| 24 Aug 2026, 01:50 | 870 | -76 |
| 24 Aug 2026, 00:50 | 946 | -120 |
| 23 Aug 2026, 23:50 | 1,066 | -24 |
| 23 Aug 2026, 22:50 | 1,090 | -220 |
| 23 Aug 2026, 21:50 | 1,310 | -154 |
| 23 Aug 2026, 20:50 | 1,464 | -129 |
| 23 Aug 2026, 19:50 | 1,593 | -84 |
| 23 Aug 2026, 18:50 | 1,677 | -69 |
| 23 Aug 2026, 17:50 | 1,746 | -14 |
| 23 Aug 2026, 16:50 | 1,760 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:50 | 93 | no change |
| 24 Aug 2026, 10:50 | 93 | no change |
| 24 Aug 2026, 09:50 | 93 | no change |
| 24 Aug 2026, 08:50 | 93 | no change |
| 24 Aug 2026, 07:50 | 93 | no change |
| 24 Aug 2026, 06:50 | 93 | no change |
| 24 Aug 2026, 05:50 | 93 | no change |
| 24 Aug 2026, 05:01 | 93 | no change |
| 24 Aug 2026, 04:50 | 93 | no change |
| 24 Aug 2026, 03:50 | 93 | no change |
| 24 Aug 2026, 02:50 | 93 | no change |
| 24 Aug 2026, 01:50 | 93 | no change |
| 24 Aug 2026, 00:50 | 93 | no change |
| 23 Aug 2026, 23:50 | 93 | no change |
| 23 Aug 2026, 22:50 | 93 | no change |
| 23 Aug 2026, 21:50 | 93 | no change |
| 23 Aug 2026, 20:50 | 93 | no change |
| 23 Aug 2026, 19:50 | 93 | no change |
| 23 Aug 2026, 18:50 | 93 | no change |
| 23 Aug 2026, 17:50 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.