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Kingdom Architect Tycoon

Kingdom Architect Tycoon

A Roblox experience owned by Finite Works.

TycoonENmedievalcity-buildingoffline-progress

Kingdom Architect Tycoon is a tycoon experience created on 2026-05-13. It has 3,696,324 lifetime visits and 50,919 favorites. Currently, 1,197 players are active. The experience holds a 92% like percentage. The description details building medieval kingdoms with offline growth mechanics.

Description (written by the developer; not a statement by this register)

🏰 Kingdom Architect Build your own medieval kingdom, earn money from your buildings, and keep growing even while you are offline! Start with a small village and expand into a massive fantasy castle city. Place houses, markets, roads, towers, walls, gardens, terrain, water, trees, and decorations to design your dream kingdom your way. Every building helps your kingdom progress. Collect payouts, unlock new structures, buy more land, and keep upgrading your city into a beautiful empire. ⏳ Offline Growth: Your kingdom builds offline, so come back often to collect rewards and continue expanding! ✨ Features: 🏡 Build and customize your own medieval village 🏰 Expand into a huge castle kingdom 💰 Collect money from buildings ⏳ Progress while offline 🌳 Decorate with paths, terrain, water, trees, and details ⚒️ Unlock new buildings and upgrades 🌙 Explore during day and night 👑 Design the ultimate fantasy empire

Last updated by the developer 24 Aug 2026, 06:33 UTC.

1,295
playing (measured 24 Aug 2026, 11:50 UTC)
4,198,519
lifetime visits
93%
liked (12,602 👍 / 955 👎)
58,993
favourites (14.1 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6801,8271,253.51,29510 August 202624 August 2026
65 measurements spanning 14 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 508–1,999 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 65
Measured (UTC)PlayersChange
24 Aug 2026, 11:501,295+43
24 Aug 2026, 10:501,252+179
24 Aug 2026, 09:501,073+134
24 Aug 2026, 08:50939+116
24 Aug 2026, 07:50823+87
24 Aug 2026, 06:50736+56
24 Aug 2026, 05:50680-46
24 Aug 2026, 04:50726-28
24 Aug 2026, 03:50754-39
24 Aug 2026, 02:50793-77
24 Aug 2026, 01:50870-76
24 Aug 2026, 00:50946-120
23 Aug 2026, 23:501,066-24
23 Aug 2026, 22:501,090-220
23 Aug 2026, 21:501,310-154
23 Aug 2026, 20:501,464-129
23 Aug 2026, 19:501,593-84
23 Aug 2026, 18:501,677-69
23 Aug 2026, 17:501,746-14
23 Aug 2026, 16:501,760first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
2,999 R$
2x Timer Speeds
799 R$
Land Expansion
399 R$
2x Money
399 R$
Precision Build Mode
399 R$
Auto Collect
349 R$
Increase Build Height
149 R$
Color Changer
129 R$
2X Move Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Star · progression211,741 · 21.3% win
2 Stars · progression135,669 · 13.5% win
3 Stars · progression93,587 · 9.2% win
4 Stars · other65,191 · 6.3% win
5 Stars · other44,943 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 202624 August 2026
66 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 11:5093no change
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 05:0193no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093no change
24 Aug 2026, 00:5093no change
23 Aug 2026, 23:5093no change
23 Aug 2026, 22:5093no change
23 Aug 2026, 21:5093no change
23 Aug 2026, 20:5093no change
23 Aug 2026, 19:5093no change
23 Aug 2026, 18:5093no change
23 Aug 2026, 17:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.