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Candy Simulator

Candy Simulator

A Roblox experience owned by Tycoon Universe.

SimulatorENcandytradingclicker

Description (written by the developer; not a statement by this register)

Welcome to the best Simulator out there! NEW CODE when we hit 1,500 Likes!! 👍MAKE SURE TO THUMBS UP THE GAME IF YOU LIKE IT!👍 TRADING IS NOW IN THE GAME! Collect as many rare flavours as you can. Get as much candy as you can, sell it TO GET EVEN MORE CANDY. Can you get 1 million licks? Join for updates and more games!: https://www.roblox.com/groups/2850947/Tycoon-Universe#!/about Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator

Last updated by the developer 8 May 2020, 14:52 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
215,359
lifetime visits
67%
liked (1,541 👍 / 768 👎)
103,081
favourites (478.6 per 1k visits)
1 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AIR PODS RICH BOIS ONLY
5,000 R$
Better Luck!
488 R$
Double Your Lick Speed
448 R$
Double Pet XP
388 R$
Double Gems
288 R$
Speed!
138 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome156,577 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.