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Would You Rather: Emote Tower

Would You Rather: Emote Tower

A Roblox experience owned by hanox towers.

ObbyENparkourdancewould-you-rather

Would You Rather: Emote Tower is an obby experience created on 2026-05-13. It has accumulated 10,857,474 lifetime visits and 158,513 favorites. Currently, 12 users are playing. The game holds a 61% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Emote Tower! Choose between 2 dances every floor and climb your way to the top. Will you pick NERVY DANCE… or BRAZIL DANCE? KING NASIR… or LOW CORTISOL? Every choice gives you a new emote, music, and vibe while you parkour through the tower. 🎵 Dance your way through crazy stages 🔥 Unlock legendary emotes 😂 Play with friends and compare your choices 🏆 Reach the top and flex your favorite dance Some choices are cursed. Some are legendary. All of them are chaotic. 👍 Like the game and join the group for exclusive rewards! Can you survive the tower… or will your dance choices ruin your run?

Last updated by the developer 3 Jul 2026, 13:56 UTC.

12
playing (measured 10 Aug 2026, 14:15 UTC)
10,857,474
lifetime visits
60%
liked (3,221 👍 / 2,107 👎)
159,325
favourites (14.7 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
399 R$
Grapple Hook
79 R$
Carpet
67 R$
Gravity Coil
29 R$
Speed Coil
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,537,304 · 100.0% win
You completed! · progression213,284 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

606160.513 August 2026 — 61 % liked23 August 2026 — 61 % liked2 September 2026 — 60 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4960-1
23 Aug 2026, 19:4861no change
13 Aug 2026, 19:4761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.