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[NEW LAYOUT] HENTIAN MALAM

[NEW LAYOUT] HENTIAN MALAM

A Roblox experience owned by MAP KITA PRODUCTIONS.

Social & hangoutMSnightlifesocial hangoutmusic

Description (written by the developer; not a statement by this register)

🌃 WELCOME TO HENTIAN MALAM 🌃 🇲🇾 A MALAYSIAN NIGHTLIFE EXPERIENCE, CONNECTING THE WORLD! 🌏 ✨ FREE VVIP FOREVER! ✨ Welcome to HENTIAN MALAM, a Malaysian-inspired social hangout that brings together cultures, music, and nightlife vibes from around the world — all in one place. Experience the night with neon lights, urban street vibes, a chill atmosphere, and non-stop music. 🤍 🎵 MUSIC VIBES R&B • Breakbeat • Hip-Hop • EDM • Mashup 🇧🇷 Brazilian • 🇲🇾 Malaysian • 🇹🇭 Thai • 🌏 International 🇲🇾 Malaysia is the heart — the world is the vibe. Relax, meet new people from different countries, enjoy the music, and create unforgettable memories with the HENTIAN MALAM community. 🌏✨ 🕛 OPEN 24 HOURS 👍 LIKE & ⭐ FAVORITE the game if you enjoy your time at HENTIAN MALAM! 🌃 HENTIAN MALAM — Where Malaysia Meets the World. 🌏

Last updated by the developer 12 Aug 2026, 00:05 UTC.

8
playing (measured 12 Aug 2026, 15:23 UTC)
29,268
lifetime visits
90%
liked (260 👍 / 30 👎)
624
favourites (21.3 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:236first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
50 R$
VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PELANGGAN HENTIAN MALAM · other8,318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919016 August 2026 — 91 % liked26 August 2026 — 90 % liked5 September 2026 — 90 % liked15 September 2026 — 90 % liked25 September 2026 — 90 % liked5 October 2026 — 89 % liked15 October 2026 — 90 % liked16 August 202615 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 06:0890+1
5 Oct 2026, 06:0789-1
25 Sept 2026, 06:0690no change
15 Sept 2026, 05:0590no change
5 Sept 2026, 05:0590no change
26 Aug 2026, 05:0490-1
16 Aug 2026, 05:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.