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RED LIBERATION [ALPHA]

RED LIBERATION [ALPHA]

A Roblox experience owned by CENTRAL7.

ShooterENmilitary shooterteam-based combatalpha build

Description (written by the developer; not a statement by this register)

The world of Thera is collapsing, torn by global war, rebellion, and political chaos. Squad up, dominate the frontlines, and fight for your nation in an immersive, team-based battlefield shooter experience. DISCLAIMER: Please do take note that we are still in early stage development... Expect Many bugs and incomplete features. V.0.1.0 [ALPHA] -ARD Classes: (Heavy, Medic, Light Gunner, Machine Gunner & Anti-Tank) -Quest Class: (Specialist) -GP Class: (Press) -Explosion System fixes -New RPGs -New Map: Zalazna -Anti-Cheat Improvements -3rd Person Peeking Nerf Rework Next Update: BETA Release

Last updated by the developer 10 Aug 2026, 21:27 UTC.

1
playing (measured 11 Aug 2026, 01:03 UTC)
228,737
lifetime visits
72%
liked (2,778 👍 / 1,071 👎)
9,419
favourites (41.2 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 Donation
1,000 R$
500 Donation
500 R$
PRESS class
200 R$
Team Bypass [PERMANENT]
200 R$
100 Donation
100 R$
50 Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player · welcome1,336 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:3472no change
15 Aug 2026, 03:1972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.