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Shrek's Swamp [SURVIVAL HORROR]

Shrek's Swamp [SURVIVAL HORROR]

A Roblox experience owned by SomeCreations.

HorrorENShrek IPEvade/Hide-and-SeekSurvival Horror

Description (written by the developer; not a statement by this register)

In the farthest reaches of "Far Far Away," you encounter a Green Ogre cursed by the witch to suffer eternally in his swamp forever and ever. There are no "happy endings" in his world. Your goal is to survive until dawn, avoiding the Green Ogre at all costs. Collect onions around the map to earn points and use them to buy items like vests and bandages in the shop to help you survive, or rescue your downed friends! 💬 Someone once said: "shrek es malo oh no!" 🛠️ PRE-ALPHA VERSION: Some bugs could appear. ⭐ Inspired by "THE RAKE: Classic Edition" by RVVZ. Tags: Shrek, Survival, Horror, The Rake, Scary, Evade, Nextbot, Ogre, Swamp, Night, Run, Hide. Thanks for checking out the game! Leave a Like 👍 and Favorite ⭐ for new Updates!

Last updated by the developer 16 Jun 2026, 00:49 UTC.

0
playing (measured 23 Aug 2026, 18:34 UTC)
2,976
lifetime visits
93%
liked (14 👍 / 1 👎)
36
favourites (12.1 per 1k visits)
13 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision (Read description)
10 R$
[LIMITED PRICE] V.I.P. Survivor
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,941 · 0.00% win
Slained · other1,169 · 0.00% win
Swamp Survivor · progression329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.