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Brainrot Button Simulator 🎲[Update 2✨]

Brainrot Button Simulator 🎲[Update 2✨]

A Roblox experience owned by Hungry Chicken Seekers.

SimulatorENRNGIncrementalMeme

Description (written by the developer; not a statement by this register)

🧠 Brainrot RNG Simulator 🎲 πŸ’° Roll Packs β€’ Unlock Buttons β€’ Get Lucky πŸ€ ✨ FEATURES ✨ 🎲 RNG Pack Rolling 🧠 55 Unique Brainrots πŸ’° Coin & Upgrade System 🎣 Fishing Rewards βš”οΈ Lucky Block Loot 🎲 Craft Enchanted Dice πŸ“¦ Giant Treasure Blocks πŸ—ΊοΈ Unlock New Worlds πŸ† Global Leaderboards βš™οΈ Button Simulator Progression ⭐ Join our Roblox Group for a Luck Boost πŸ€ 🎁 Big Updates Coming Soon πŸ‘ Like the game and invite your friends! Button Simulator, Luck Simulator, Roll Simulator, Dice RNG, Loot Simulator, AFK RNG, Meme Simulator, Grinding Simulator, Slime RNG, Brainrot RNG Simulator, Brainrot RNG, Incremental, Simulator, RNG Game, RNG Rolls, Rare Items, Slime RNG, Spin Simulator, Roll Luck, RNG Clicker, AFK Farming, Auto Roll, OP Luck, Collect Auras, Rare Loot, Funny RNG, Meme RNG, Brainrot Game, Anime RNG, Lucky Rolls, Brainrot Button Simulator, Button Simulator, Incremental

Last updated by the developer 13 Jun 2026, 05:25 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
7,556
lifetime visits
90%
liked (97 πŸ‘ / 11 πŸ‘Ž)
603
favourites (79.8 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Brainrot RNG Simulator! Β· welcome4,154 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 β€” 90 % liked27 August 2026 β€” 90 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:0390no change
17 Aug 2026, 15:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.