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Would You Rather: Baby Tower 👶

Would You Rather: Baby Tower 👶

A Roblox experience owned by THE BEST 2 DO IT.

RoleplayENdress-upchoice-basedbaby theme

Would You Rather: Baby Tower 👶 is a roleplay experience created on 2026-05-14. It has accumulated 25,208,501 lifetime visits and 37,960 favorites. Currently, 581 users are playing. The game holds a 60% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Baby Tower 👶! Choose a door and dress your baby one step at a time 💖 Will your baby end up adorable… or become a total fashion disaster? 😭 Every choice gives you something new: 👶 cute baby clothes, hairstyles, and accessories 💀 or a silly item that will DESTROY the look Reach the end and prove you can make the cutest baby ever 🎀 💗 Like the game + join the group for extra perks

Last updated by the developer 31 Jul 2026, 04:45 UTC.

92
playing (measured 2 Sept 2026, 04:50 UTC)
27,134,863
lifetime visits
60%
liked (4,411 👍 / 2,925 👎)
54,550
favourites (2.0 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9260634910 August 20262 September 2026
274 measurements spanning 23 days, net -315. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–683 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 274
Measured (UTC)PlayersChange
2 Sept 2026, 04:5092-53
2 Sept 2026, 03:50145-57
2 Sept 2026, 02:50202-21
2 Sept 2026, 01:50223-77
2 Sept 2026, 00:50300-129
1 Sept 2026, 23:50429+53
1 Sept 2026, 22:50376+14
1 Sept 2026, 21:50362+14
1 Sept 2026, 20:50348+15
1 Sept 2026, 19:50333-79
1 Sept 2026, 18:50412-37
1 Sept 2026, 17:50449+92
1 Sept 2026, 16:50357-22
1 Sept 2026, 15:50379+32
1 Sept 2026, 14:50347+15
1 Sept 2026, 13:50332-55
1 Sept 2026, 12:50387+28
1 Sept 2026, 11:50359+20
1 Sept 2026, 10:50339+12
1 Sept 2026, 09:50327first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome13,474,667 · 100.0% win
Finish Tower 1 · progression1,503,802 · 13.7% win
Finish Tower 2 · progression47,687 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 202622 October 2026
281 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 281
Measured (UTC)% likedChange
22 Oct 2026, 16:1560no change
12 Oct 2026, 16:0860no change
2 Oct 2026, 16:0760no change
22 Sept 2026, 16:0660no change
12 Sept 2026, 16:0460no change
2 Sept 2026, 16:0260no change
2 Sept 2026, 04:5060no change
2 Sept 2026, 03:5060no change
2 Sept 2026, 02:5060no change
2 Sept 2026, 01:5060no change
2 Sept 2026, 00:5060no change
1 Sept 2026, 23:5060no change
1 Sept 2026, 22:5060no change
1 Sept 2026, 21:5060no change
1 Sept 2026, 20:5060no change
1 Sept 2026, 19:5060no change
1 Sept 2026, 18:5060no change
1 Sept 2026, 17:5060no change
1 Sept 2026, 16:5060no change
1 Sept 2026, 15:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.