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[Hits/Kpop] UNDERBRIDGE (Party)

[Hits/Kpop] UNDERBRIDGE (Party)

A Roblox experience owned by UB Society.

Social & hangoutIDK-PopSocial HangoutMusic Lounge

Description (written by the developer; not a statement by this register)

UNDERBRIDGE 24/7 tanpa disconnect Spot party underground dengan vibe urban street — neon nyala di mana-mana, tembok graffiti, suasana malam yang asik buat nongkrong bareng temen. 🎶 Playlist yang ada: Pop Gen Z K-Pop Lagu Hits / Top Chart Dengerin musik, jalan-jalan santai, atau sekadar foto-foto buat konten letsgo

Last updated by the developer 13 Aug 2026, 11:11 UTC.

67
playing (measured 13 Aug 2026, 23:19 UTC)
56,943
lifetime visits
93%
liked (621 👍 / 47 👎)
550
favourites (9.7 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:1911first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
100 R$
MEMBER
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome14,601 · 44.4% win
10 LV FIRST · progression7,750 · 15.6% win
LV 100 · progression768 · 5.6% win
LV 500 · progression166 · 1.1% win
LV 1000 · progression86 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

93959415 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked14 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 94 % liked14 October 2026 — 93 % liked24 October 2026 — 93 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:1593no change
14 Oct 2026, 22:0893-1
4 Oct 2026, 22:0794-1
24 Sept 2026, 22:0695no change
14 Sept 2026, 18:2095no change
4 Sept 2026, 18:1995no change
25 Aug 2026, 17:4895no change
15 Aug 2026, 17:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
13 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.