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+1 Punch to Break Walls

+1 Punch to Break Walls

A Roblox experience owned by Easiest Funny Studios.

SimulatorENincrementalclickerrebirth

Description (written by the developer; not a statement by this register)

Welcome to +1 Punch to Break Walls! 💥 💪 Gain Punch Power and smash through powerful walls! 🧱 Break every wall and reach the finish to earn 🏆 Wins. 🥊 Spend your Wins on stronger Gloves to boost your Punch Multiplier. 🔄 Rebirth after reaching the maximum level to become even stronger. ✨ Unlock awesome Auras for even more multipliers. 🏅 Climb the Leaderboards and prove you're the strongest player! 🔥 Can you break every wall and become the ultimate punching champion? ❤️ Enjoying the game? 👍 Like the game, ⭐ Favorite it and follow for future updates!

Last updated by the developer 8 Aug 2026, 16:45 UTC.

6
playing (measured 11 Aug 2026, 06:49 UTC)
314,542
lifetime visits
71%
liked (300 👍 / 124 👎)
33,025
favourites (105.0 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:493first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
79 R$
2x Punch
69 R$
2x Damage
59 R$
Frozen Bag
49 R$
Lucky!
19 R$
2x Growth!
19 R$
2x Money!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

71797515 August 2026 — 79 % liked25 August 2026 — 78 % liked4 September 2026 — 78 % liked24 September 2026 — 77 % liked4 October 2026 — 71 % liked15 August 20264 October 2026
5 measurements spanning 50 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 04:4771-6
24 Sept 2026, 04:4577-1
4 Sept 2026, 02:5378no change
25 Aug 2026, 01:0278-1
15 Aug 2026, 00:5279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.