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Tower for ADMIN

Tower for ADMIN

A Roblox experience owned by Impulse Play!.

RoleplayENtrollingadmin commandsclimbing

Description (written by the developer; not a statement by this register)

Climb the Tower to become ADMIN and troll your friends! 😂 Troll your Friends! 🪙 Earn Coins 💰 Buy new ADMIN COMMANDS! ACTIVE Codes: "RELEASE", "ADMIN" Credits: @D45T04ST Scripting, @GamingLamaWasTaken Building/UI, @Angel_Void07 Jumpscare-Image, RhosGFX Vector-Icons

Last updated by the developer 15 Jul 2026, 06:02 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
38,401
lifetime visits
82%
liked (156 👍 / 35 👎)
564
favourites (14.7 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
150 R$
Admin Bundle
100 R$
Slap Hand
35 R$
Speed Coil
25 R$
Gravity Coil
25 R$
Banana Peel
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,007 · 0.00% win
Tutorial Completed · progression30,984 · 0.00% win
You became ADMIN! · other4,927 · 0.00% win
Welcome to the PLAYTIME Leaderboard · welcome158 · 0.00% win
Welcome to the COINS Leaderboard · other93 · 0.00% win
Welcome to the WINS Leaderboard · welcome83 · 0.00% win
5 Wins · progression33 · 0.00% win
10 Wins · progression10 · 0.00% win
25 Wins · progression4 · 0.00% win
50 Wins · progression1 · 0.00% win
100 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.515 August 2026 — 81 % liked25 October 2026 — 82 % liked15 August 202625 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:3782+1
15 Aug 2026, 20:5181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.