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[👻] Climb Scary Worm Tower For VIP 😱

[👻] Climb Scary Worm Tower For VIP 😱

A Roblox experience owned by Azaan's Enterprise.

ObbyENhorrortower climbjumpscare

Description (written by the developer; not a statement by this register)

👋Welcome to Climb The Scary Worm Tower For Vip ❓ Can you reach the top without being eaten? (I don't think so.) 💎If you win, you will be rewarded with free VIP (Again, i don't think you can beat this) 🦇Join the group for free TUNG SAHUR BAT! https://www.roblox.com/communities/69971608/Azaans-Enterprise#!/about 🤩Inspired by various other scary games (Climb Scary Worm Tower) Tags: Snake, Hungry Worm, Jumpscare, Survival, Tower, Climb Scary, Obby, Monster, Builderman, Worm

Last updated by the developer 20 May 2026, 20:09 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
1,628
lifetime visits
33%
liked (1 👍 / 2 👎)
266
favourites (163.4 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Flying Carpet
499 R$
[OP] 67 SLAP
167 R$
[OP] Invisible Potion
99 R$
[OP] Permenant Jetpack Refill
99 R$
[OP] Taser
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Basic Sector.. · progression1,373 · 0.00% win
Moldy Sector.. · other90 · 0.00% win
Rusted Sector.. · other19 · 0.00% win
Won · other10 · 0.00% win
Pool Sector.. · other6 · 0.00% win
Finale Sector · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.