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Be a Lucky Block For Cars

Be a Lucky Block For Cars

A Roblox experience owned by something tsk.

RacingENoffline earningscar racingRNG unlocks

Description (written by the developer; not a statement by this register)

!Your cars earns money offline! Drive fast. Upgrade cars. Get rich. Start with a basic ride and race through insane tracks to earn cash. The further you go, the bigger the rewards. Unlock powerful cars, stack performance boosts, and become faster every run! 🕹️ HOW TO PLAY 🏁 START WITH A BASIC CAR Race through stages and reach the finish line to earn money! 🚗 UNLOCK NEW CARS Open Car Crates to unlock unique vehicles that boost your speed and income. 💰 EARN MORE CASH Harder tracks = better payouts. ⚡ UPGRADE & BOOST Some cars come with special abilities and powerful money multipliers! ✨ FEATURES 🏎️ Tons of unique cars 📈 Increasing difficulty tracks 💎 Speed boosts & cash multipliers 🏆 Leaderboards to flex your lap times 🎰 RNG-based car unlocking system 👍 New Code at 100 Likes! 👍 New Arena at 300 Likes!

Last updated by the developer 9 Jul 2026, 21:34 UTC.

0
playing (measured 11 Aug 2026, 02:08 UTC)
553
lifetime visits
63%
liked (5 👍 / 3 👎)
4
favourites (7.2 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome393 · 0.00% win
Rich Guy · progression14 · 0.00% win
Rainbow Block · collection13 · 0.00% win
First Rebirth · progression8 · 0.00% win
3 Rebirths · progression4 · 0.00% win
Unlock All Blocks · collection3 · 0.00% win
First Purchase · other2 · 0.00% win
5 Rebirths · progression1 · 0.00% win
Lucky Spin · other0 · 0.00% win
10 Rebirths · progression0 · 0.00% win
First Spin · other0 · 0.00% win
BigSpender · other0 · 0.00% win
100 Speed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63716720 August 2026 — 71 % liked30 September 2026 — 63 % liked20 August 202630 September 2026
2 measurements spanning 41 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 15:3063-8
20 Aug 2026, 23:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.