💥[X10] SPTS: Reunited (PANTHEON)
A Roblox experience owned by latent//state.
SimulatorENsuperherostat traininghero vs villain
Description (written by the developer; not a statement by this register)
💥 Welcome to SPTS: Reunited 💥 A modernized, actively maintained version of SPTS. Train your stats, unlock new abilities, and choose your path as a Hero or Villain. We are focused on frequent updates, balanced gameplay, and listening to community feedback. Core Stats: 👊 Fists: Train your melee damage. 💪 Body: Increase your max health and damage resistance. 🧠 Psychic: Unlock invisibility and other mental abilities. ⚡ Speed: Move faster and unlock teleportation. Features: 🤝 Squad system to team up with friends. 🌟 Custom auras, skills, and reputation ranks. 🏆 Global leaderboards to compete for the top spot. 📱 Full mobile support and ongoing QoL improvements. Join the Community: 🛡️ Join our Roblox Group IFHNAJ for the ability to auto train Fist Strength! 💬 Check out our Community Server in the Social Links below for update announcements, bug reports, and to chat with the community.
Last updated by the developer 29 Jun 2026, 15:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 21:19 | 74 | no change |
| 15 Aug 2026, 19:48 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.