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💥[X10] SPTS: Reunited (PANTHEON)

💥[X10] SPTS: Reunited (PANTHEON)

A Roblox experience owned by latent//state.

SimulatorENsuperherostat traininghero vs villain

Description (written by the developer; not a statement by this register)

💥 Welcome to SPTS: Reunited 💥 A modernized, actively maintained version of SPTS. Train your stats, unlock new abilities, and choose your path as a Hero or Villain. We are focused on frequent updates, balanced gameplay, and listening to community feedback. Core Stats: 👊 Fists: Train your melee damage. 💪 Body: Increase your max health and damage resistance. 🧠 Psychic: Unlock invisibility and other mental abilities. ⚡ Speed: Move faster and unlock teleportation. Features: 🤝 Squad system to team up with friends. 🌟 Custom auras, skills, and reputation ranks. 🏆 Global leaderboards to compete for the top spot. 📱 Full mobile support and ongoing QoL improvements. Join the Community: 🛡️ Join our Roblox Group IFHNAJ for the ability to auto train Fist Strength! 💬 Check out our Community Server in the Social Links below for update announcements, bug reports, and to chat with the community.

Last updated by the developer 29 Jun 2026, 15:58 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
42,577
lifetime visits
74%
liked (233 👍 / 82 👎)
417
favourites (9.8 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Draw Luck
699 R$
Fast Draw
599 R$
+25% Training Speed
299 R$
5th Deck Slot
199 R$
4th Deck Slot
199 R$
Half Skill Cooldown
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Card Collection Completed · collection27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked4 September 2026 — 74 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 21:1974no change
15 Aug 2026, 19:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.