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Myth [Horror]

Myth [Horror]

A Roblox experience owned by Studio Toxic.

HorrorENhorrormysterystory-driven

Description (written by the developer; not a statement by this register)

A world filled with mysterious stories, myths, and unexplained terrors. Every story has a secret. Every place stores something. And not everyone makes it back. Explore various horror stories with different experiences in each chapter. Because in the world of MYTHS... Fear has many faces.

Last updated by the developer 11 Aug 2026, 09:29 UTC.

23
playing (measured 21 Aug 2026, 20:54 UTC)
421,714
lifetime visits
40%
liked (628 👍 / 929 👎)
12,970
favourites (30.8 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

231357910 August 2026 — 135 players21 August 2026 — 23 players10 August 202621 August 2026
2 measurements spanning 11 days, net -112. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6–152 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5423-112
10 Aug 2026, 17:30135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Support Game
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Myth Badge · other23,885 · 16.3% win
1000 doors badge · progression7,432 · 8.3% win
Book 4 - Sundaland · collection2,482 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

394039.514 August 2026 — 39 % liked21 August 2026 — 39 % liked24 August 2026 — 39 % liked4 September 2026 — 40 % liked14 August 20264 September 2026
4 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:3440+1
24 Aug 2026, 23:3239no change
21 Aug 2026, 20:5439no change
14 Aug 2026, 23:3139first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.