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Murder Mystery 2017 [MINIGAMES]

Murder Mystery 2017 [MINIGAMES]

A Roblox experience owned by cool games or something.

MinigamesENminigamessocial deductionretro

Description (written by the developer; not a statement by this register)

THE LOST MINIGAMES HAS BEEN RESTORED!! PC only for now, Sorry :( The original Murder Mystery, created by Nikilis in early 2014, is widely recognized as one of the first and most influential entries in the "murder" scene on Roblox. On December 25, 2014, Nikilis relaunched the experience as Murder Mystery 2 (MM2). This version of MM2 features refined roles, dynamic map voting, and a player-driven economy. With modes like Casual, Hardcore, Assassin, and Mystery Minigames, along with fan-favorite maps such as Hotel, Mansion, and Mineshaft. It even has quality of life updates from future versions to make the gameplay experience better. (Some features cannot be restored because of dumb Roblox updates) Credits: Nikilis - Creator Zyleak - Map Builder JD - Content Manager, Map Builder, Graphic Design mourn_r - Fixing the 2017 version of MM2 & creating new features

Last updated by the developer 11 Jun 2026, 13:02 UTC.

0
playing (measured 31 Aug 2026, 08:03 UTC)
284
lifetime visits
88%
liked (7 👍 / 1 👎)
11
favourites (38.7 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 08:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow Item Pack
129 R$
Futuristic Item Pack
89 R$
8-BIT Item Pack
89 R$
Clockwork Item Pack
89 R$
Randomized Faces
49 R$
Elite
49 R$
Radio
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression12 · 0.00% win
Level 30 · progression3 · 0.00% win
Level 20 · progression3 · 0.00% win
Level 40 · progression2 · 0.00% win
Level 50 · progression1 · 0.00% win
Level 60 · progression1 · 0.00% win
Level 100 · progression0 · 0.00% win
Level90 · progression0 · 0.00% win
Level 80 · progression0 · 0.00% win
Level 70 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88100942 September 2026 — 100 % liked12 September 2026 — 88 % liked2 September 202612 September 2026
2 measurements spanning 10 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 09:3388-12
2 Sept 2026, 03:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.