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Survive Triple T

Survive Triple T

A Roblox experience owned by Triple Trouble Tribble.

Description (written by the developer; not a statement by this register)

⚠️ Apologies for the rough launch so far.. We are working on menu issues and balancing features to keep the game fun to play. 💪🏻 Triple T has risen from his hibernation and is out for blood. Avoid him and his spirit at all costs. ⚠️ USE 'T' TO UNLOCK MOUSE CURSOR, USE 'R' OR '/' TO USE THE IN GAME CHAT & USE 'J' TO ACCESS IN-GAME JOURNAL ⚠️

Last updated by the developer 19 Oct 2026, 22:10 UTC.

0
playing (measured 23 Oct 2026, 20:16 UTC)
905
lifetime visits
75%
liked (6 👍 / 2 👎)
9
favourites (9.9 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Anti-Tung Armor
250 R$
Bush Vision
175 R$
Night Vision
125 R$
Portable CCTV
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Tung Terrace · welcome317 · 0.00% win
Death · progression67 · 0.00% win
Met The Developers · social60 · 0.00% win
Sirens Of Doom · other12 · 0.00% win
Triple T Exterminated · other6 · 0.00% win
Psychosis Addict · other6 · 0.00% win
The Living Tree · collection5 · 0.00% win
Do you have any Ibuprofen · other4 · 0.00% win
Ghostungs Grave · other3 · 0.00% win
Annoying Neighbour · other3 · 0.00% win
Triple T Terminated · other3 · 0.00% win
The Collector · collection2 · 0.00% win
Galter · collection2 · 0.00% win
Pilgrimage · progression2 · 0.00% win
7 Days to Live · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.