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[BETA] RandoGuns

[BETA] RandoGuns

A Roblox experience owned by Evidence's Games.

ShooterENrandom weaponsPvP combatbeta testing

Description (written by the developer; not a statement by this register)

Welcome to RandoGuns Fight players using random weapons on random maps! Discover each weapon that exists in the game and become the ultimate RandoGuns champion! This game utilizes a special gun system. Each gun has an aim state which you can get to by simply firing or by pressing z. Only then, will the gun fire! Knives do not have aim states while some items do and others don't. All game keybinds can be found here: https://devforum.roblox.com/t/--/4684744 Want to suggest new weapons? Make a suggestion in the communication server! This game is 100% prone to bugs at this development stage. There are also possibliities of guns being "unbalanced." Please report these issues in the communication server!

Last updated by the developer 12 Aug 2026, 00:36 UTC.

0
playing (measured 12 Aug 2026, 00:37 UTC)
810
lifetime visits
60%
liked (3 👍 / 2 👎)
14
favourites (17.3 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Taste for Blood · progression3 · 0.00% win
Welcome to RandoGuns · welcome3 · 0.00% win
First Win · progression2 · 0.00% win
Wrong Place, Wrong Time · other2 · 0.00% win
Untouchable · progression2 · 0.00% win
What does this button do? · other1 · 0.00% win
Collector · collection0 · 0.00% win
Jack of All Trades · progression0 · 0.00% win
A Satisfied Customer · collection0 · 0.00% win
The Golden Series · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

607567.520 August 2026 — 75 % liked30 August 2026 — 60 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 08:1960-15
20 Aug 2026, 06:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.