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📚 [DAILY QUESTS!] 🎉⚡ Superhero City

📚 [DAILY QUESTS!] 🎉⚡ Superhero City

A Roblox experience owned by GameBreakers Studios.

SimulatorENsuperherotraining simulatordaily quests

📚 [DAILY QUESTS!] 🎉⚡ Superhero City is a simulator experience created on 2019-02-02. It has accumulated 17,029,366 lifetime visits and 131,426 favorites. The title holds a 76% like percentage. Currently, zero users are playing. The description identifies it as a superhero training simulator with daily quests and upcoming features like boss fights.

Description (written by the developer; not a statement by this register)

💥 "A superhero training simulator." 💥 🕹️ Additional Controls 🕹️ - [Shift] - Run/Walk - [Tab] - Toggle Playerlist - [T] - Taunt - [X] - Conceal Auras ⚙️ Upcoming Features ⚙️ - 📖 New Sidequests (& NPCs) - 🎮 X-Box Support - 🛸 New Areas - ⚔️ Boss Fights - 🦜 Sidekicks - 🏆 Badges - 🎉 and much, much, more! 📋 Update Log (10/20/2020) 📋 - 📚 Daily Quests! (New side quests every 24 hours!) - 👦 New NPC: Zeke! (Visit him for a special reward!) - 💸 Donate Coins! (via donation machine) - 👩‍🔬 Sci-Fi Bundle! (Limited Offer!) - 🗣️ New loading screen phrases! - 🕺 VIP Room Disco Floor Works - 📡 Map & UI Improvements - 🏷️ New codes! (A-lot!) - 🎉 & more!

Last updated by the developer 8 Jul 2026, 01:24 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
17,029,366
lifetime visits
76%
liked (45,218 👍 / 13,980 👎)
131,416
favourites (7.7 per 1k visits)
2 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sci-Fi Bundle [LIMITED OFFER!]
2,000 R$
X2 Attack Speed
750 R$
DJ Access
400 R$
+2 Quest Slots
350 R$
Special Emotes
300 R$
Custom Forcefield Colors
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Arrivals · welcome4,473,020 · 0.00% win
Lab Rat · other1,201,590 · 0.00% win
Graduate · progression38,231 · 0.00% win
Big Body Gains · other23,435 · 0.00% win
Street Warrior · other20,272 · 0.00% win
Beach Boy · other15,805 · 0.00% win
Pure Evil · other13,508 · 0.00% win
Troublemaker · other13,415 · 0.00% win
Coming Soon! · other7,571 · 0.00% win
Zero Strength · other7,206 · 0.00% win
Meet Jelotto · other6,561 · 0.00% win
Meet Ravogan · other6,357 · 0.00% win
Coming Soon! · other5,705 · 0.00% win
Paid Access Tester · other4,525 · 0.00% win
Coming Soon! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:2076no change
13 Aug 2026, 17:0876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.