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join me

join me

A Roblox experience owned by BRAIZLIAN SPYDER.

SimulatorENbrainrottrollingsimulator

Join Me is a simulator experience created on 2026-05-15. It has accumulated 1,252,740 lifetime visits and 17,907 favorites. The game holds a 71% like percentage. Currently, zero players are active. The description mentions mechanics such as buying brainrots, stealing items, and rebirthing. It supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

💙 Welcome to Mine With a Brainrot brough 👍 Like the game and join the group ⚠️ If you are experiencing lag it could be cause of the amount of brainrots by others, use a private server! How to Play: 👽 Buy a Brainrot 🥷 Steal Brainrots from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players Tags (ignore): Free, Admin Panel, Inf, Modded, Steal A Brainrot Modded

Last updated by the developer 12 Jul 2026, 18:34 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
1,252,740
lifetime visits
71%
liked (519 👍 / 212 👎)
17,914
favourites (14.3 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ap
250 R$
Dev slap
199 R$
Cmdr
199 R$
Event global
99 R$
Admin +
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7114 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:5271no change
14 Aug 2026, 13:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

joinme.fandom.com0 active editors · 8,895 edits
860 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.