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Grow a Money Tree!

Grow a Money Tree!

A Roblox experience owned by XenonLab.

TycoonENtycoonfarmingidle

Description (written by the developer; not a statement by this register)

Start with a tiny sapling and grow it into a MASSIVE money-making empire! 🌳✨ Plant seeds, harvest cash, unlock rare trees, and design the ultimate plot to become the richest player in the server! 💰🔥 🧪 NEW: Boost growth rates with all-new Fertilizer! 🏡 NEW: Express yourself with full Plot Customization & custom fences! 🪴 Plant unique money trees 🌳 Have your trees grow offline 💵 Harvest tons of cash 🛒 Unlock better seeds & upgrades 💎 Discover rare & powerful trees

Last updated by the developer 13 Jul 2026, 09:29 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
51,110
lifetime visits
66%
liked (69 👍 / 36 👎)
216
favourites (4.2 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Pickup
299 R$
2X Grow Speed
199 R$
Starterpack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome33,045 · 0.00% win
Meet owners · social420 · 0.00% win
Join Group · social384 · 0.00% win
50 Trees · collection186 · 0.00% win
🐳Under Water! · progression14 · 0.00% win
Mountain Secret · secret12 · 0.00% win
500 Trees · collection4 · 0.00% win
1000 Trees · collection2 · 0.00% win
2500 Trees · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked4 September 2026 — 66 % liked24 September 2026 — 66 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 23:1866no change
4 Sept 2026, 19:2266no change
15 Aug 2026, 17:3766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.