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CONSTRUCT N DEMOLISH

CONSTRUCT N DEMOLISH

A Roblox experience owned by Failure Management Association.

Sandbox & buildingENbuildingdestructionsandbox

Description (written by the developer; not a statement by this register)

Construct N Demolish (CND) Unofficial continuation of BUILD N DESTROY (BND). Semi-open testing is live. All ages. Build, battle, and demolish on your plot with the most advanced F3X-based building system on Roblox. CUSTOM F3X TOOLS Move: alignment (Center/Face/Plane), Speed Build (R/T rotate, surface snap, Option+drag to copy), nudge by increment • Resize: Stretch to a face, Scale whole selection (/scale <factor>) • Paint: hex colors + recents | legacy + your custom uploaded material variants, collision built in • Insert: MeshParts + searchable special blocks • Assets: decals & meshes | lights, particles & beams • Union: CSG + Bake (meshify builds for performance) • Selection: match color, material, transparency, reflectance, block type, size; select welded assemblies • Gapfill: triangle, quad, auto gap fill • Duplicate: mirror (face/ortho/octagon, /mirror) + array grids • Part Groups: collision groups & welding

Last updated by the developer 24 Aug 2026, 04:34 UTC.

0
playing (measured 27 Aug 2026, 07:02 UTC)
6,339
lifetime visits
86%
liked (32 👍 / 5 👎)
79
favourites (12.5 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to CND, idior... · welcome21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.