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Depression Test

Depression Test

A Roblox experience owned by ~14~.

OtherENmental health quizemotional wellnessself-reflection

Description (written by the developer; not a statement by this register)

Welcome to Depression Test, a thought-provoking experience on Roblox where you answer a series of questions about your emotions, mood, and daily life. 🧠 Take a 30-question mental health quiz ❤️And you can pick the more In-Depth version that is 60-questions! 📊 Receive a personalized percentage-based result ⏳ Watch your results being analyzed in real time Your answers are used to generate an emotional wellness score ranging from minimal to severe signs of depression. While this experience is designed for educational and entertainment purposes, it may encourage players to reflect on their mental wellbeing and seek support if needed. Important: This game is not a medical diagnosis and should not replace advice from licensed mental health professionals.

Last updated by the developer 13 Jun 2026, 22:21 UTC.

0
playing (measured 11 Aug 2026, 20:32 UTC)
3,803
lifetime visits
82%
liked (14 👍 / 3 👎)
522
favourites (137.3 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

81878418 August 2026 — 83 % liked17 September 2026 — 86 % liked27 September 2026 — 87 % liked7 October 2026 — 81 % liked17 October 2026 — 82 % liked8218 August 202617 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 09:0082+1
7 Oct 2026, 08:5381-6
27 Sept 2026, 08:5387+1
17 Sept 2026, 05:0686+3
18 Aug 2026, 04:3883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.