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Creeper Chaos

Creeper Chaos

A Roblox experience owned by Creeper Chaos 2026 edition.

SurvivalENMinecraftTower DefenseSurvival

Description (written by the developer; not a statement by this register)

Creeper chaos 2026 Edition Build defenses, survive the night, or become the one blowing everything up. During the day, you get time to build using different blocks and items. Make a bunker, tower, or whatever you think will keep you alive. When night starts, some players turn into creepers. Creepers can explode and destroy builds, while humans try to survive until time runs out. Win rounds to earn points and buy better blocks, gear, and upgrades. Features Building system with multiple block types Creepers that can explode and destroy structures Shop with blocks, items, and upgrades Round-based gameplay (build → survive → repeat) Different strategies: hide, trap, or fight Survive… or cause chaos.

Last updated by the developer 11 Aug 2026, 13:37 UTC.

34
playing (measured 11 Aug 2026, 14:08 UTC)
314,714
lifetime visits
58%
liked (426 👍 / 314 👎)
1,477
favourites (4.7 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:0840first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Obsidian Kit
399 R$
Always Human
399 R$
Elytra
199 R$
Diamond Sword (forever)
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5815 August 2026 — 58 % liked25 August 2026 — 58 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:1758no change
15 Aug 2026, 01:1758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.