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Steal Anime for Powers ⚡

Steal Anime for Powers ⚡

A Roblox experience owned by Next Up Games !.

Fighting & PvPENanimecombatprogression

Description (written by the developer; not a statement by this register)

🚨 Embark on an epic adventure and become the strongest warrior! 🚨 Welcome to Steal The Anime for Powers ⚡ ⚔️ Attack other players and prove your strength! 🐉 Collect the Dragon Balls scattered across the world! 🎁 Open Lucky Blocks filled with amazing rewards! 📜 Complete quests to earn money, experience, and rare items! 💥 Unlock powerful abilities and grow stronger with every battle! 🏆 Climb the leaderboards and show everyone who's the ultimate champion! 🌟 The more you progress, the greater the challenges and rewards become! 👍 If you're enjoying the game, don't forget to leave a like and invite your friends to join the adventure! 🚀🔥

Last updated by the developer 18 Jun 2026, 19:59 UTC.

0
playing (measured 11 Aug 2026, 01:15 UTC)
17,342
lifetime visits
89%
liked (48 👍 / 6 👎)
57
favourites (3.3 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OMEGA PACK
1,599 R$
death note
499 R$
Secret Lucky Block
239 R$
Akatsuki Lucky Block
139 R$
Kameha
99 R$
Susano
89 R$
Freeze
79 R$
skip quest
67 R$
Shadow Clone
49 R$
Kakashi Pack
49 R$
Pain Gravity
49 R$
Invisibility
39 R$
Golden Lucky Block
39 R$
Make Giant
19 R$
Make Tiny
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

thank u! · welcome8,826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.