[🌑 SHADOW!] Ragdoll a Lucky Block
A Roblox experience owned by ATM & GuiGui.
SimulatorENLucky BlockRagdoll PhysicsIdle/Clicker Progression
[🌑 SHADOW!] Ragdoll a Lucky Block is a simulator experience created on 2026-05-15. It has recorded 10,064,387 lifetime visits and 232,418 favorites. Currently, 640 users are playing. The game holds a 95% like percentage. Players engage in ragdoll mechanics, upgrade stats, and collect Brainrots across progressive zones.
Description (written by the developer; not a statement by this register)
- RAGDOLL A LUCKY BLOCK - ________________________________ Throw your Lucky Block… go full ragdoll ! 💥 The more you throw, the more you earn 💰 The more you earn, the stronger you get ⚡ GAMEPLAY Throw Lucky Blocks to trigger ragdoll and open them Upgrade your Power 💪, Heal ❤️, and Speed ⚡ Collect unique Brainrots Place them in your base to generate money 💸 Explore and unlock new zones 🌍 🔥 FEATURES 🌋 Dynamic events: Lava, Toxic, Galaxy 🎰 10+ rarities (Common → Secret → Divine) 🧠 50+ Brainrots to collect 🏝️ Progressive zones to unlock 🚀 Fast progression 💡 GOAL Become the richest player, collect all brainrots, and reach the rarest zones
Last updated by the developer 22 Aug 2026, 02:17 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 01:50 | 87 | -43 |
| 26 Aug 2026, 00:50 | 130 | -5 |
| 25 Aug 2026, 23:50 | 135 | -32 |
| 25 Aug 2026, 22:50 | 167 | -24 |
| 25 Aug 2026, 21:50 | 191 | -58 |
| 25 Aug 2026, 20:50 | 249 | -46 |
| 25 Aug 2026, 19:50 | 295 | -19 |
| 25 Aug 2026, 18:50 | 314 | -5 |
| 25 Aug 2026, 17:50 | 319 | -31 |
| 25 Aug 2026, 16:50 | 350 | +20 |
| 25 Aug 2026, 15:50 | 330 | -51 |
| 25 Aug 2026, 14:50 | 381 | -12 |
| 25 Aug 2026, 13:50 | 393 | -40 |
| 25 Aug 2026, 12:50 | 433 | +28 |
| 25 Aug 2026, 11:50 | 405 | +11 |
| 25 Aug 2026, 10:50 | 394 | -5 |
| 25 Aug 2026, 09:50 | 399 | +24 |
| 25 Aug 2026, 08:50 | 375 | +51 |
| 25 Aug 2026, 07:50 | 324 | +11 |
| 25 Aug 2026, 06:50 | 313 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 20:37 | 95 | no change |
| 22 Oct 2026, 20:37 | 95 | no change |
| 12 Oct 2026, 20:37 | 95 | no change |
| 2 Oct 2026, 20:36 | 95 | no change |
| 22 Sept 2026, 20:35 | 95 | no change |
| 12 Sept 2026, 20:34 | 95 | no change |
| 2 Sept 2026, 20:34 | 95 | no change |
| 26 Aug 2026, 01:50 | 95 | no change |
| 26 Aug 2026, 00:50 | 95 | no change |
| 25 Aug 2026, 23:50 | 95 | no change |
| 25 Aug 2026, 22:50 | 95 | no change |
| 25 Aug 2026, 21:50 | 95 | no change |
| 25 Aug 2026, 20:50 | 95 | no change |
| 25 Aug 2026, 19:50 | 95 | no change |
| 25 Aug 2026, 18:50 | 95 | no change |
| 25 Aug 2026, 17:50 | 95 | no change |
| 25 Aug 2026, 16:50 | 95 | no change |
| 25 Aug 2026, 15:50 | 95 | no change |
| 25 Aug 2026, 14:50 | 95 | no change |
| 25 Aug 2026, 13:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.