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[🏚️] Escape Evil House Head

[🏚️] Escape Evil House Head

A Roblox experience owned by VRAL.

HorrorENhorrorsurvivaljumpscare

Description (written by the developer; not a statement by this register)

It’s been 42 days since the last knocking at your door. House Head Monster is close... Chapter 2 in DEVELOPMENT. Make sure you play with sounds on. Headphones recommended. Every creak, every whisper, every footstep matters. Like and favourite the game, it supports development. Good luck. House Head Monster, House Head, Horror, Monster, Scary, Survival Horror, Creepy, Haunted House, Jumpscare, Dark, Nightmare, Head Monster, Roblox Horror, Chapter 2, Sounds On

Last updated by the developer 6 Jun 2026, 00:36 UTC.

0
playing (measured 1 Sept 2026, 15:52 UTC)
18,680
lifetime visits
75%
liked (6 👍 / 2 👎)
43
favourites (2.3 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chill Frog
1,199 R$
Starter Pack!
552 R$
Extra Speed!
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,423 · 100.0% win
First Shard · collection4,046 · 94.1% win
Played for 5 Minutes · other1,445 · 7.8% win
First Key · collection592 · 23.5% win
Four Shards · collection540 · 23.5% win
2 Keys · collection8 · 0.00% win
Eight Shards · collection2 · 0.00% win
First Win · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6775711 September 2026 — 67 % liked11 October 2026 — 71 % liked31 October 2026 — 75 % liked1 September 202631 October 2026
3 measurements spanning 60 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 16:0075+4
11 Oct 2026, 15:5371+4
1 Sept 2026, 15:5267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.