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Dance Moms - MALDC

Dance Moms - MALDC

A Roblox experience owned by - Dance Moms - MALDC.

RoleplayENDance MomsRoleplayDance Studio

Description (written by the developer; not a statement by this register)

📣 Welcome to Dance Moms- MALDC! One of the ultimate dance and role-play experiences on Roblox! ➛ Join our group, to unlock additional perks such as classes and rank-ups. Master new skills and rise through the ranks to become an elite dancer! 🎓🌟 https://www.roblox.com/communities/10459271/Dance-Moms-MALDC#!/about 🔀 Do you have what it takes to reach the top of the pyramid? Then you're in the right place! Roleplay and compete with many other fierce competitors and climb your way to the top. ➛ This game is in the early stages of development any suggestions or bug reports please let us know in order to make the experience more enjoyable! Tags: Dance Moms, Dance, Dance Studio, Majorette, Cheer, Tumbling, Cheerleading, Gymnastics, Gymnasts, Academy, Roleplay, R15, Trainer, Realistic, Hip Hop, Ballet, Ballerina, Flips, Tricks, Leotard, Dress Up, Fashion, Emote

Last updated by the developer 27 Jul 2026, 02:09 UTC.

0
playing (measured 14 Aug 2026, 19:00 UTC)
14,038
lifetime visits
69%
liked (31 👍 / 14 👎)
95
favourites (6.8 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
1,000 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Owner! · social29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.516 August 2026 — 68 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:5269+1
16 Aug 2026, 18:5268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.