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Last Orders. | RoJam 26

Last Orders. | RoJam 26

A Roblox experience owned by Gearwork's Studios.

SimulatorENhistorical simulationresource managementgame jam

Description (written by the developer; not a statement by this register)

A gearworks game. Last Orders is about 1940's Italy and the invasion of central cities, you must avoid a war draft by producing enough money to leave the country, or fight for your countries freedom. Made in 2 weeks for the RoJam 26 game jam, the theme being "History" Made by: BigUniverses Stefano_css ItzMrRatsP Boneblox NOTES: If you lose an item, look around as it will spawn. If you cant find an Item, pressing J will respawn all items in their positions or on the shelves Our debug tools are still here, if anything is bugged, you can press F2 and use the following commands: setday [DAY] - sets day speedrun - To enable speedrun timer for dear speedrunners skip - skips current customer skipall - skips all customers for that day An extra thank you from Universe, if you need anything, don't hesitate to contact me at @Biguniverses This game was largely made by one scripter and one builder due to issues in real life, as of a result we overscoped a tiny bit.

Last updated by the developer 22 Jul 2026, 07:52 UTC.

0
playing (measured 13 Aug 2026, 03:17 UTC)
263
lifetime visits
62%
liked (16 👍 / 10 👎)
4
favourites (15.2 per 1k visits)
15 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Do a terrible thing. · other0 · 0.00% win
That's embarrassing. · other0 · 0.00% win
Fight for your country · other0 · 0.00% win
Leave the country · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.