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dusted soul ops extended

dusted soul ops extended

A Roblox experience owned by dusted soul ops extended.

ShooterENactionshooterremake

Description (written by the developer; not a statement by this register)

the og dusted ops but reworked and stuff ye

Last updated by the developer 20 Aug 2026, 02:43 UTC.

0
playing (measured 20 Aug 2026, 05:50 UTC)
713
lifetime visits
86%
liked (12 👍 / 2 👎)
29
favourites (40.7 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dust tale last genocide(pre order)
1,250 R$
dust dio
300 R$
nothing (nothing)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sans...? · progression17 · 0.00% win
hungry dude · other14 · 0.00% win
DustDust · other12 · 0.00% win
manic killer · other12 · 0.00% win
crazy team up · other9 · 0.00% win
beta tester · other2 · 0.00% win
negativity's crash out · progression2 · 0.00% win
own dtlg (pre order) · collection2 · 0.00% win
alpha tester · other2 · 0.00% win
own dust dio · collection2 · 0.00% win
own dtlg · collection2 · 0.00% win
what a nightmare · collection2 · 0.00% win
that was "insane" · progression2 · 0.00% win
puppets · other2 · 0.00% win
upset glitch · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858886.520 August 2026 — 88 % liked30 August 2026 — 85 % liked9 September 2026 — 86 % liked8620 August 20269 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 16:5086+1
30 Aug 2026, 14:2185-3
20 Aug 2026, 11:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.