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[🤑] DR!PPY

[🤑] DR!PPY

A Roblox experience owned by Dr!ppy Society.

Social & hangoutENsocial hangoutavatar customizationtrading

Description (written by the developer; not a statement by this register)

The Ultimate Roblox Hangout 📱 Social • 📈 Trading • 🎁 Limited Drops ===================== CHAT COMMANDS ===================== PROFILE / RESET /re /reset /profilehead BODY /korblox HEADS /headless /deathwalker HORNS /firehorns /frozenhorns /poisonedhorns /stormbreakhorns /stormbreak /nohorns ⚠️ We're in Beta. Found a bug or have an idea? Menu → Feedback Have Fun!

Last updated by the developer 14 Aug 2026, 03:36 UTC.

0
playing (measured 14 Aug 2026, 13:00 UTC)
3,268
lifetime visits
86%
liked (62 👍 / 10 👎)
166
favourites (50.8 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hologram Boombox
299 R$
Black Smoke Boombox
249 R$
Party Smoke Boombox
249 R$
Unlimited Fits
199 R$
Cyan Boombox
149 R$
Red Boombox
149 R$
Silver Boombox
149 R$
Dr!ppy Hoverboard
149 R$
Classic Gold Boombox
99 R$
Mini Size
99 R$
Commands
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Look Who Showed Up · welcome1,291 · 0.00% win
Eyes On Me · other257 · 0.00% win
Built Different · progression195 · 0.00% win
Knew It · other173 · 0.00% win
Lucky · collection17 · 0.00% win
The Elite · progression4 · 0.00% win
Big Tipper · other2 · 0.00% win
Crowd Favorite · other1 · 0.00% win
Dressed to Kill · other1 · 0.00% win
Peak · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.518 August 2026 — 88 % liked28 August 2026 — 87 % liked7 September 2026 — 87 % liked17 September 2026 — 89 % liked7 October 2026 — 87 % liked17 October 2026 — 86 % liked18 August 202617 October 2026
6 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 13:3486-1
7 Oct 2026, 13:3387-2
17 Sept 2026, 08:4789+2
7 Sept 2026, 08:4687no change
28 Aug 2026, 08:2287-1
18 Aug 2026, 08:1988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.