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ITEM RNG [UPD 1.05✨]

ITEM RNG [UPD 1.05✨]

A Roblox experience owned by SEOK STUDIO.

SimulatorENRNGItem CollectionUpdate-based

Description (written by the developer; not a statement by this register)

Good luck🍀 20k Visit=UPD 1.06⚙️ Owner is {jeisudhwj}

Last updated by the developer 15 Jun 2026, 11:44 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
72,293
lifetime visits
72%
liked (21 👍 / 8 👎)
19
favourites (0.3 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Tix
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

72787515 August 2026 — 78 % liked25 August 2026 — 75 % liked4 September 2026 — 72 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 15:5272-3
25 Aug 2026, 14:3175-3
15 Aug 2026, 14:3078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.