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Magnificent Century : Golden Era

Magnificent Century : Golden Era

A Roblox experience owned by Magnificent Golden Era.

RoleplayENroleplayhistoricalottoman empire

Description (written by the developer; not a statement by this register)

👑 THE OTTOMAN EMPIRE ⚔️ Step inside the walls of Topkapi Palace. Power, loyalty, and betrayal shape our history. Are you ready to write your own destiny? 🗺️ CHOOSE YOUR PATH - The Sultan: Command armies and lead the empire. - Vizier or Pasha: Advise the throne and manage state politics. - The Harem: Win favor, gain influence, and rise to power. - The Rebel: Challenge the throne and fight for your freedom. 📜 COMMUNITY RULES - Stay in character at all times. - Respect all other players. - Keep the gameplay realistic and immersive. 🔗 Check out our Social Links below to join our community!

Last updated by the developer 11 Aug 2026, 19:01 UTC.

2
playing (measured 11 Aug 2026, 22:51 UTC)
49,071
lifetime visits
77%
liked (120 👍 / 35 👎)
396
favourites (8.1 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Naibe-i Saltanat
2,400 R$
Büyük Valide Sultan
2,000 R$
King | Padişah
2,000 R$
Valide Sultan
2,000 R$
Bas Haseki Sultan
1,900 R$
Haseki Sultan
1,800 R$
Şehzade [Prince]
1,700 R$
Dynasty Sultan
1,600 R$
Sultan
1,000 R$
VIP Gamepass
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Golden Era Player · other0 · 0.00% win
Magnificent Badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76787715 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 77 % liked14 September 2026 — 77 % liked24 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked24 October 2026 — 77 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 23:4877-1
14 Oct 2026, 23:4778no change
4 Oct 2026, 23:4678no change
24 Sept 2026, 23:4678+1
14 Sept 2026, 19:5277no change
4 Sept 2026, 19:4877+1
25 Aug 2026, 18:3176no change
15 Aug 2026, 18:3076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.