The Rooms of Habromania [UPDATE]
A Roblox experience owned by NPC Game.
HorrorENhorrorescape roominspired by Doors
Description (written by the developer; not a statement by this register)
[THIS IS IN PRE INFDEV] you come across a office that look abandoned, for some reason you break in hoping to get some goodies, wrost idea? Inspired by "Rooms", "Doors" By LSPLASH, "Pressure" By Urbanshade, "Rooms: Found Footage: RENOVATED" by ItsKev_Her3, And many more i most likely forgetting also be patient as i want to solo this for the most of the time
Last updated by the developer 9 Aug 2026, 06:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Sept 2026, 08:16 | 86 | +3 |
| 22 Aug 2026, 01:04 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.