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The Rooms of Habromania [UPDATE]

The Rooms of Habromania [UPDATE]

A Roblox experience owned by NPC Game.

HorrorENhorrorescape roominspired by Doors

Description (written by the developer; not a statement by this register)

[THIS IS IN PRE INFDEV] you come across a office that look abandoned, for some reason you break in hoping to get some goodies, wrost idea? Inspired by "Rooms", "Doors" By LSPLASH, "Pressure" By Urbanshade, "Rooms: Found Footage: RENOVATED" by ItsKev_Her3, And many more i most likely forgetting also be patient as i want to solo this for the most of the time

Last updated by the developer 9 Aug 2026, 06:32 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
357
lifetime visits
82%
liked (9 👍 / 2 👎)
19
favourites (53.2 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Very Important Roomer
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BONK! · other65 · 0.00% win
[Content Deleted] · other65 · 0.00% win
Free Badge #1 · other63 · 0.00% win
Key to the Lock · collection56 · 0.00% win
MY MANY TEETH · other54 · 0.00% win
Not Dealing with this, I NEED SPEED · other54 · 100.0% win
KABOOM! · other51 · 0.00% win
iNSaNiTY.png · other48 · 0.00% win
SKIPPING LEG DAY · other46 · 0.00% win
Add Butter · other45 · 0.00% win
Knuckle Sandwich! · other39 · 0.00% win
All In Table! · other36 · 0.00% win
Hi i'm Balli · other32 · 0.00% win
GAMBLING!!! · other31 · 0.00% win
WAS THAT THE BITE OF 87 · secret28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828985.522 August 2026 — 83 % liked1 September 2026 — 86 % liked11 September 2026 — 88 % liked2 October 2026 — 89 % liked12 October 2026 — 82 % liked22 August 202612 October 2026
5 measurements spanning 51 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 06:5382-7
2 Oct 2026, 02:2389+1
11 Sept 2026, 13:5288+2
1 Sept 2026, 08:1686+3
22 Aug 2026, 01:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.